December 12th, 2007

Monster Jam

Almost from the moment I turned the game on, I could see ‘destined for the bargain bin’ written all over this one. It isn’t a bad game, it just isn’t up to par with what gamers have come to expect for fifty bucks.

The game is fairly fun, but also very bland. Just about any theme could have been put into the racing for this game and it would have fit. Nothing, outside of the freestyle events, says ‘monster trucks.’ The action can be addicting, but many of the races are won more by luck than skill. The trucks also feel very light and floaty for what are supposed to be 10,000 pound vehicles (the average weight is one of the interesting facts the game gives you during the loading screens). The trucks have a speed boost that is similar to nitrous and is almost unlimited (you know, just like real monster trucks). Excessive use can over heat the engine, but that won’t slow you down. It only prevents you from using the speed boost for a few seconds. The tracks are littered with objects that are destructible, but most of these things will send you bouncing in random directions. Other times, you can get hit by an opponent and get stuck to the front of their truck resulting in you being dragged around the track for several seconds with no way to get free. Almost everything on a track is destructible, which is a blast to play around with. I found myself aiming for things that aren’t right in front of me just to see what happens. The only problem with this is that the marker for the finish line is also destructible and is usually destroyed in the first couple laps. This makes it difficult to know exactly where the line is at the end of a race. For a while, I actually thought there was no finish line until I learned to look for the broken pieces of the the sign that was above us at the beginning of the race. There also isn’t much variety in the tracks. There are five championships, but each consists of only one track with slight variations.

Progress through the game isn’t based on winning races, but on earning points by destroying objects and performing stunts. Items are unlocked at set amounts of points. At first, only new trucks are unlocked. This becomes fairly pointless once you realize that every truck handles the same and the world’s most popular truck, Gravedigger, is available right off the bat. Much later in the game, movies of monster trucks in action are unlocked. These are cool, but it isn’t anything you can’t find on YouTube. Aside from earning achievement points on the Xbox 360, there isn’t really any reason to actually win races. The next event is unlocked by placing higher than third. In the case of the head to head drag races, losing means second place, which is high enough to unlock the next event.

There are several different race types that try and keep your attention. Of course, there are the basic races with a set number of laps. Eliminator is similar to lap races with last place being eliminated at the end of each lap. I really didn’t see much difference between the Stadium Circuit and Stadium Racing. Both were similar to the real life drag races but are a little longer and have more stunts during the race. The Freestyle are the main draw. Just like the real events, you have a set amount of time to perform as many stunts as possible. The damage modeling during these events is a little more realistic. Pieces of your truck will fly off and if you are too rough, you can actually loose a few wheels. The game says the event will end early if you come to a stop while overturned, but my truck always had the magical ability to somehow always roll back over. Not only are the freestyle events the most fun, they also provide you with the most points to unlock other trucks. The total lack of a replay option is incredibly disappointing, especially in the case of freestyle.

The graphics aren’t particularly good, but they did grow on me after a while. The trucks look pretty good and are fun to watch. They collect mud during the race that looks really cool. Panels fall off and expose the roll bar underneath. During particularly brutal races, all that will be left of the truck is the roll bar with the driver fully exposed. The action moves a little too quickly to really feel realistic. The tracks look alright, but aren’t great. A lot of the objects are repeated over and over. The destruction looks good, but I would have expected more debris effects from a game involving monster trucks.

The game is simply OK. There isn’t very much variety to it (and no variety between the trucks at all) but is still fun to play. It can be frustrating at times and wins can come down to lucky breaks. Monster truck fans will get a kick out of it, but for anyone else, there are too many far better racing games available to warrant a purchase on this one.

After the writing of this review, the PC version came out and is priced at $29.99. The game plays basically the same but the graphics look sharper. This is definitely a budget game and is appropriately priced on the PC. This makes it more ridiculous that the are still charging $49.99 for the console versions.

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